![]() Experienced players can still look forward to a "Hard Mode" version of the raid as well as expert challenge events in the coming months but, in the meantime, veterans would be smart to guide new and returning players through Wrath of the Machine God. Certain raid mechanics (especially throwing bombs) are repeated in several encounters but there's enough variety and enough different roles within the various boss fights to provide challenge and room to grow - whether players are first-time or veteran raiders. Second only to The Vault of Glass, Wrath of the Machine God is easily one of Destiny's most exciting and fun raids. The difficulty of the activity ultimately led to exclusion in the game community, as many experienced raiders became less open to training newbies, making it difficult for newer players to get into King's Fall as well as procure higher-end gear from the raid that would, subsequently, make the activity easier to navigate next round.īungie has since made it clear that they developed Wrath of the Machine God to be a bit more approachable as well as less time-consuming - in the hopes that more people will get to learn and appreciate that piece of the content - the studio has largely succeeded in their goal. Even on normal difficulty the last raid (King's Fall) was an often grueling experience for a lot of players - especially those without enough time to learn the core raid's mechanics inside and out along with whatever strategy was most popular at the time. While Wrath of the Machine God is now available, it'll be weeks before we really know if the new raid is both enjoyable and repayable - not to mention whether the activity is approachable enough for newcomers or freshman raiders to jump into. Wrath of the Machine God Raid in Destiny: Rise of Iron Neither mission presents a particularly inventive story moment or major overhaul in mechanics, the goal is still to track and kill a damage-sponge boss, but longtime fans will, no doubt, enjoy the additions nonetheless - if for no other reason than they inject a bit more variety into the strike playlist rotation. ![]() The new Wretched Eye strike (a mix of Shield Brothers and Omnigul-like gameplay) and revamped Devil's Lair (with new boss fight mechanics) will offer fun challenges throughout Year 3 when either mission lands as the weekly end-game Nightfall activity. Like Eris (in "The Dark Below") and Cayde-6 (in "The Taken King"), Saladin spends the majority of his time in "Rise of Iron" on the sidelines, sending the player's guardian into battle, but Bungie imbues the character with nuance, personal regret, and relevant backstory to make the narrative " feel" important at a human level - in addition to standard "save the world" motivations. #Destiny rise of iron money raised series#Still, "Rise of Iron" sports one the most coherent story campaign in the series so far - turning one of Destiny's most iconic heroes (Lord Saladin, last of the Iron Lords) into a tough mentor as well as an empathetic window into the series mythology. Returning Destiny players will have some idea of what to expect from the expansion, read: they should already know the story campaign will be short and end-game quests will require a lot of loot grinding. It's an improvement in every way over what came before, adding value to an already robust package, but the new expansion is limited in scope (so far) and will not drastically shake-up the Destiny formula or lingering shortcomings that have prevented Bungie from connecting with a significantly wider audience. ![]() The "Rise of Iron" expansion is a relatively small content drop (bigger than either Year 1 expansion but smaller than the Year 2 "Taken King" package) though, offers enough content to reenergize existing fans as well as cracks the current progression path open - providing an accessible entry point for new (or returning) players. In the two years since that time, Bungie has continued to refine and hone the Destiny experience, taking feedback, improving mechanics, fleshing out the game world, and putting more resources into presenting a cinematic story - culminating in the release of "Rise of Iron" (aka Destiny Year 3). In fact, most fans would agree the fun doesn't actually begin until players reach end-game activities. Once most players had completed the story campaign and hit max character levels, the active player base steadily declined yet, a core group of gamers remained committed to the title and learned that where Destiny fell short in certain areas, Bungie had produced an experience with high replayability. ![]()
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